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Randomness as a resource for design

机译:随机性作为设计资源

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Randomness is being harnessed in the design of some interactive systems. This is observed in random blogs, random web searching, and in particular Apple's iPod Shuffle. Yet the role of randomness in design of interactive systems in not well understood. This paper reports on an empirical study examining the influence of randomness on the user experience of music listening. 113 instances of self-reporting were collected and analysed according to four themes: listening mode, content organisation, activities during listening, and affective outcomes. The analysis provides insights into how randomness is used to engender certain affective responses (such as feeling refreshed) by using various constraining techniques (such as playlists) whilst engaging in everyday activities (such as driving a car). The paper argues that randomness can be used as an innovative design resource for supporting rich and novel user experiences.
机译:一些交互系统的设计中利用了随机性。在随机博客,随机网页搜索中,尤其是在苹果的iPod Shuffle中,都可以看到这种情况。随机性在交互系统设计中的作用还没有被很好地理解。本文报告了一项实证研究,研究了随机性对音乐收听用户体验的影响。根据四个主题收集并分析了113个自我报告的实例:聆听模式,内容组织,聆听过程中的活动以及情感结果。通过使用各种约束技术(例如播放列表),同时从事日常活动(例如驾驶汽车),该分析提供了关于如何使用随机性来产生某些情感反应(例如感觉刷新)的见解。本文认为,随机性可以用作支持丰富新颖的用户体验的创新设计资源。

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