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EVOLUTIONARY LEARNING STRATEGIES FOR ARTIFICIAL LIFE CHARACTERS

机译:人工寿命特征的进化学习策略

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摘要

This chapter describes the incorporation of an adaptive learning model to the framework we have designed to implement artificial life characters. This model is based on language structures representing actions and strategies developed by these artificial characters to solve their problems. A set of problems related to how characters evolve and learn may be studied here, ranging from basic survival in their environment to the emergence of knowledge exchange supported by the usage of language to communicate ideas. Furthermore, it presents also a virtual reality application that has been implemented at the USP Digital CAVE. It is an aquarium inhabited by artificial fishes that are able to evolve in this environment using their learning ability. These fishes have their own cognition, which control their actions - mainly swimming and eating. Through contact and communication with other fishes they learn how to behave in the aquarium, trying to remain alive. The simulation has been implemented in JAVA 3D. A main server and five clients compose the distributed VR version. The server comprehends the simulation of the aquarium and contained fishes, while the clients are responsible for the different views of this aquarium (from inside) projected at each of the five CAVE walls.
机译:本章描述了将自适应学习模型合并到我们设计的框架中,以实现人造生命特征。该模型基于表示这些人工角色为解决其问题而开发的行为和策略的语言结构。在这里可以研究与角色如何发展和学习有关的一系列问题,范围从其环境中的基本生存到通过语言交流思想所支持的知识交换的出现。此外,它还介绍了已在USP Digital CAVE上实现的虚拟现实应用程序。它是一个由人工鱼栖息的水族馆,可以利用它们的学习能力在这种环境中进化。这些鱼有自己的认知,可以控制其行为-主要是游泳和进食。通过与其他鱼类的接触和交流,他们学会了如何在水族馆中表现,试图维持生命。该模拟已在JAVA 3D中实现。一个主服务器和五个客户端组成了分布式VR版本。服务器包括水族馆和所容纳鱼类的模拟,而客户负责投影在五个CAVE墙上的水族馆(从内部)的不同视图。

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