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Faking Dynamics of Cloth Animation for Animated Films

机译:动画电影中布料动画的伪造动力学

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In this paper we argue for the concept of fake dynamics to allow animators to interactively create visually pleasing animations of cloth models while keeping him/her in full control of the animation process. Existing animation and simulation techniques depend on real dynamics simulation and are often prohibitive in terms of computational cost and user control. Our approach allows the user to interactively model and animate cloth models over time using intuitive deformation tools and keyframe animation techniques. During modelling, the cloth's surface is first approximated by means of 3D catenaries between constraint points. An iterative relaxation process is then performed to arrive at the natural rest shape. Concerning the animation phase, the animator has disposal of many interactive fake dynamics control tools to perform gross modifications or wave-shaped deformations. Multiple instances of deformations can be layered allowing to create realistic as well as exaggerated types of animations. We believe our system is effective in terms of ease-of-use, visual appeal and dynamic behaviour, and offers a new fresh perspective on cloth animation for animated films.
机译:在本文中,我们主张使用假动态的概念,以使动画制作人员可以交互式地创建布艺模型的视觉上令人愉悦的动画,同时让他/她完全控制动画过程。现有的动画和仿真技术取决于真实的动力学仿真,并且在计算成本和用户控制方面通常是令人望而却步的。我们的方法允许用户使用直观的变形工具和关键帧动画技术,随着时间的推移交互式地对布料模型进行建模和动画处理。在建模过程中,首先通过约束点之间的3D悬链线对布料的表面进行近似。然后执行迭代松弛过程以达到自然的静止形状。关于动画阶段,动画师可以使用许多交互式的假动态控制工具来执行总体修改或波浪形变形。可以对变形的多个实例进行分层,以创建逼真的以及夸张的动画类型。我们相信我们的系统在易用性,视觉吸引力和动态行为方面是有效的,并为动画电影的布料动画提供了新的视角。

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