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Human Mosaic Creation Through Agents and Interactive Genetic Algorithms Applied to Videogames Movements

机译:通过代理和交互式遗传算法在视频游戏运动中实现人为镶嵌

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摘要

In this essay the construction of an interactive genetic algorithm and agents based application will be described. This construction is driven to plan the development of a human mosaic, starting from an initial design and an adjustment of several parameters. In addition, the same idea of generation will be show as suitable to be applied to character group movements inside a videogame. The software developed is enclosed, as far as the "creative" part of the solution is concerned, inside the evolutionary computation paradigm; while into agent orientation regarding characters coordination.
机译:在本文中,将描述交互式遗传算法和基于代理的应用程序的构建。从最初的设计和几个参数的调整开始,推动这种构造来计划人类镶嵌的发展。此外,将展示相同的生成思想,以适合应用于视频游戏内部的角色组移动。就解决方案的“创造性”部分而言,所开发的软件包含在进化计算范式内;而有关角色协调的代理人定位。

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