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STEAM for STEM - Include “Art” in STEM (Science, Technology, Engineering and Mathematics)

机译:STEM的STEAM-在STEM(科学,技术,工程和数学)中包含“艺术”

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After a fairly recent study discussed in IEEE Spectrum, with the catchy title, “want-girls-attracted-to-tech-put-a-for-art-in-stem”, on the strategies of attracting more female students to opt for studies in STEM (Science, Technology, Engineering and Mathematics), the acronym STEM has been modified to STEAM (Science, Technology, Engineering, Art and Mathematics), by adding “art” as a topic in the curricula. In a recent study, the authors of this paper noted that there has been and there is still an on-going discussion on the low percentage of females in STEM (Science, Technology, Engineering and Mathematics) related studies. Some initiatives of engineers in the USA and Canada and current discussions in the IEEE community support the idea of adding an A (for Arts) in STEM leading to STEAM. With the element of gamification in many subjects and associated elements of Art in many disciplines, this strategy may help to improve the number of female students, as confirmed by a study performed in 2016. Topics with the hue of art are found in many STEM subjects and the staff responsible for courses can tune the content to accommodate these in already existing programs by putting more emphasis on “Art”. This paper addresses possibilities of adding elements of “Art” in existing courses with Biggs' Teaching and Learning, Intended Learning Outcomes and Assessment with gender balance in focus. The example of the Shad, Canada's successful STEAM and Entrepreneurship Live-in program for high-school (i.e. pre-university) students are cited. With respect to Biggs' model and using problem based learning (PBL), we point out, how the curricula in our universities in electrical engineering, IT and system engineering have many similarities with the pedagogical goals of the Shad program. This paper presents possibilities of incorporating elements of “art” related topics in disciplines under focus in the EAEEIE-community. Experiences from some courses in our universities are also provided with some pertinent conclusions for STEAM studies with enhanced gender balance on national, regional and international levels.
机译:经过最近在IEEE Spectrum中讨论的一项引人入胜的标题为“希望女孩吸引技术投入到艺术中的技术”的研究之后,该战略吸引了更多的女学生选择在STEM(科学,技术,工程和数学)研究中,STEM(科学,技术,工程,艺术和数学)的缩写已通过在课程中添加“艺术”作为主题而被修改为STEAM(科学,技术,工程,数学和数学)。在最近的一项研究中,本文的作者指出,关于STEM(科学,技术,工程和数学)相关研究中女性比例偏低的问题一直存在并且仍在进行中。美国和加拿大的工程师的一些计划以及IEEE社区中的当前讨论都支持在STEM中添加A(用于艺术)导致STEAM的想法。 2016年进行的一项研究证实,这一策略结合了许多学科中的游戏化元素和许多学科中的艺术相关元素,可能有助于提高女学生的数量。在许多STEM学科中都发现了具有艺术色彩的主题负责课程的人员可以通过更加强调“艺术”来调整内容,以将其容纳在现有的程序中。本文探讨了在以Biggs的教与学,目标学习成果和评估为重点的性别平衡的现有课程中添加“艺术”元素的可能性。 Shad的例子是加拿大成功为高中生(即大学预科)学生设计的STEAM和Entrepreneurship Live-in计划。关于Biggs的模型和使用基于问题的学习(PBL),我们指出,我们大学的电气工程,IT和系统工程课程与Shad计划的教学目标有很多相似之处。本文介绍了在EAEEIE社区重点关注的学科中纳入“艺术”相关主题元素的可能性。我们还提供了我们大学某​​些课程的经验,并为STEAM研究提供了一些相关结论,这些研究在国家,区域和国际各级提高了性别平衡。

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