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Sketch-Editing Games: Human-Machine Communication,Game Theory and Applications

机译:草图编辑游戏:人机交流,游戏理论与应用

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We study uncertainty in graphical-based interaction (with special attention to sketches). We argue that a comprehensive model for the problem must include the interaction participants (and their current beliefs), their possible actions and their past sketches. It's yet unclear how to frame and solve the former problem, considering all the latter elements. We suggest framing the problem as a game and solving it with a game-theoretical solution, which leads to a framework for the design of new two-way, sketch-based user interfaces. In special, we use the framework to design a game that can progressively learn visual models of objects from user sketches, and use the models in real-world interactions. Instead of an abstract visual criterion, players in this game learn models to optimize interaction (the game's duration). This two-way sketching game addresses problems essential in emerging interfaces (such as learning and how to deal with interpretation errors). We review possible applications in robotic sketch-to-command, hand gesture recognition, media authoring and visual search, and evaluate two. Evaluations demonstrate how players improve performance with repeated play, and the influence of interaction aspects on learning.
机译:我们研究基于图形的交互中的不确定性(特别注意草图)。我们认为问题的综合模型必须包括交互参与者(和他们当前的信念),他们可能采取的行动以及他们过去的草图。考虑到所有后面的因素,目前尚不清楚如何构建和解决前一个问题。我们建议将问题视为游戏,并使用游戏理论的解决方案加以解决,从而为新的基于草图的双向用户界面设计框架。特别地,我们使用该框架来设计游戏,该游戏可以从用户草图中逐步学习对象的视觉模型,并在实际交互中使用这些模型。代替抽象的视觉标准,该游戏中的玩家可以学习模型来优化交互(游戏的持续时间)。这款双向素描游戏解决了新兴界面中必不可少的问题(例如学习以及如何处理解释错误)。我们回顾了机器人从草图到命令,手势识别,媒体创作和视觉搜索的可能应用,并评估了两者。评估显示了玩家如何通过反复玩耍来提高表现,以及互动方面对学习的影响。

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