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'Language Is the Skin of My Thought': Integrating Wikipedia and AI to Support a Guillotine Player

机译:语言是我的思想之本:整合维基百科和AI以支持断头台玩家

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This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game, called Guillotine, which demands knowledge covering a broad range of topics, such as movies, politics, literature, history, proverbs, and popular culture. The rule of the game is simple: the player observes five words, generally unrelated to each other, and in one minute she has to provide a sixth word, seman-tically connected to the others. The system exploits several knowledge sources, such as a dictionary, a set of proverbs, and Wikipedia to realize a knowledge infusion process. The paper describes the process of modeling these sources and the reasoning mechanism to find the solution of the game. The main motivation for designing an artificial player for Guillotine is the challenge of providing the machine with the cultural and linguistic background knowledge which makes it similar to a human being, with the ability of interpreting natural language documents and reasoning on their content. Experiments carried out showed promising results. Our feeling is that the presented approach has a great potential for other more practical applications besides solving a language game.
机译:本文介绍了OTTHO(在我的教学法中的技巧),这是一种用于解决语言游戏的系统,称为断头台,该系统需要涵盖广泛主题的知识,例如电影,政治,文学,历史,谚语和流行文化。游戏规则很简单:玩家观察到五个单词,通常彼此不相关,并且在一分钟内,她必须提供一个与其他单词语义相关的第六个单词。该系统利用了几种知识源,例如字典,谚语集和维基百科,以实现知识注入过程。本文介绍了对这些资源进行建模的过程以及寻找游戏解决方案的推理机制。设计断头台的人工播放器的主要动机是向机器提供与人类相似的文化和语言背景知识,并具有解释自然语言文档并对其内容进行推理的能力的挑战。进行的实验显示出令人鼓舞的结果。我们的感觉是,提出的方法除了解决语言游戏以外,在其他更多实际应用中也具有很大的潜力。

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