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Action Generator Based on Primitive Actions and Individual Properties

机译:基于原始动作和个体属性的动作生成器

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This paper presents a method of how to simulate various human actions. Actions are formed in the Action Hierarchy, and are reified in terms of expanding the hierarchy. While inheritance, super classes provide overall information of actions, and sub classes are used as the actual functions of actions. Primitive actions as leaves of the action hierarchy are proposed for an atomic action to be shared in several actions, and used as key frame. The Action Generator guarantees to return accurate primitive actions to an agent based on the Action Library and the Action Hierarchy, and also provides individual patterns of actions.
机译:本文提出了一种模拟各种人类行为的方法。动作在动作层次结构中形成,并且在扩展层次结构方面得到了具体化。在继承时,超类提供动作的总体信息,子类用作动作的实际功能。提议将原始动作作为动作层次结构的叶子,以使原子动作可以在多个动作中共享,并用作关键帧。动作生成器保证基于动作库和动作层次结构将准确的原始动作返回给代理,并提供各种动作模式。

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