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Linearly and Quadratically Constrained Least-Squares Decoder for Signal-Dependent Binaural Rendering of Ambisonic Signals

机译:线性和二次约束最小二乘解码器,用于依赖声的双声道信号的双声道渲染

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Ambisonics has been widely adopted for conveying immersive audio experiences via headphone-based sound scene reproduction. It is well known, however, that the inherent reduction of spatial resolution of order-limited Ambisonic scenes leads to blurred source images, reduced spaciousness and direction-dependent timbral artifacts when rendered for binaural playback. Signal-dependent rendering methods aim to remedy these shortcomings by enhancing the spatial resolution using a set of estimated sound field parameters or by injecting decorrelated signals. It has been shown that such methods can indeed improve the spatial quality of the rendered signals, however, parameter estimation errors and decorrelator artifacts oftentimes introduce audible signal artifacts. In this work we propose a signal-dependent method for binaural rendering of Ambisonic signals based on a constrained least-squares decoder. The proposed method enables faithful reproduction of a direct and a diffuse signal per time-frequency tile requiring only a single sound field parameter and avoiding the need of injecting decorrelated signals.
机译:Ambisonics已被广泛用于通过基于耳机的声音场景再现来传递沉浸式音频体验。但是,众所周知,顺序渲染的Ambisonic场景的空间分辨率的内在降低会导致源图像模糊,空间缩小以及为双耳播放而呈现的与方向相关的音色伪影。依赖信号的渲染方法旨在通过使用一组估计的声场参数来增强空间分辨率或注入去相关信号来纠正这些缺点。已经表明,这样的方法确实可以改善所渲染信号的空间质量,但是,参数估计误差和去相关器伪像经常引入可听信号伪像。在这项工作中,我们提出了一种基于约束最小二乘解码器的双声道渲染双声道信号的信号相关方法。所提出的方法使得能够仅需要单个声场参数的每个时频瓦片忠实地再现直接信号和扩散信号,并且避免了注入去相关信号的需要。

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