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Interaural Level Difference Optimisation of First-Order Binaural Ambisonic Rendering

机译:一阶双耳双声道立体声渲染的耳间水平差优化

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Binaural Ambisonic rendering is widely used in immersive applications such as virtual reality due to its sound field rotation capabilities. An issue of low-order Ambisonics is that interaural level differences (ILDs), a crucial cue for horizontal localisation, are often reproduced lower than they should be, which reduces lateralisation. This paper introduces a simple method for Ambisonic 1LD Optimisation (AIO), aiming to bring the ILDs produced by binaural Ambisonic rendering closer to those of head-related impulse responses (HRIRs). AIO is evaluated using first-order Ambisonics versus a reference dataset of HRIRs for all locations on the sphere using estimated ILD, perceptual spectral difference and horizontal plane localisation. Results show an overall improvement in all tested metrics.
机译:双耳Ambisonic渲染由于其声场旋转功能而被广泛用于虚拟现实等沉浸式应用中。低阶Ambisonics的一个问题是,听觉水平差(ILD)是水平定位的关键提示,通常比其应有的要低,从而减少了横向偏斜。本文介绍了一种用于Ambisonic 1LD优化(AIO)的简单方法,旨在使双耳Ambisonic渲染产生的ILD更接近与头部相关的冲激响应(HRIR)。使用一阶Ambisonics相对于HRIR的参考数据集,使用估算的ILD,感知光谱差异和水平面定位,对球体上所有位置的AIO进行了评估。结果显示,所有测试指标均得到总体改善。

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