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Motivation for Next Generation of Users versus Parochialism in Software Engineering

机译:下一代用户的动机与软件工程中的偏执狂

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We present a heuristic technique called DISITA (Diachronic and Synchronic Interactive Technologies Assessment) based on the social sciences and with the main purpose of picking up data on the motivation in the human-computer interaction. In the current work we aim at the young users of the emerging interactive technologies such as computers as well as on-line and offline multimedia systems for school homework and entertainment in Southern Europe in the last two decades. We also present the main social and human factors stemming from university software engineering which discourage the training of professionals in the field of computer science.
机译:我们基于社会科学提出了一种启发式技术,称为DISITA(历时和同步交互技术评估),其主要目的是在人机交互中收集有关动机的数据。在当前的工作中,我们的目标客户是过去二十年来新兴的交互式技术的年轻用户,这些技术包括计算机以及南欧用于学校家庭作业和娱乐的在线和离线多媒体系统。我们还将介绍源自大学软件工程的主要社会和人为因素,这些因素阻碍了计算机科学领域专业人士的培训。

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