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This is Not a One-Horse Race: Understanding Player Types in Multiplayer Pervasive Health Games for Youth

机译:这不是一场单马竞赛:了解青少年多人游戏普及健康游戏中的玩家类型

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Technology-based interventions for promoting health behavior-change frequently leverage multiplayer game mechanics such as group-based competitions. However, health interventions successful for groups writ large may not always translate to successful behavior change at the individual level. In this paper, we explore the tension between group and individual success, based on an empirical study on a long-term real-world deployment of a pervasive health game for youth. We report five distinctive player types along the dimensions of motivation, behavior, and influence on others. Based on the findings, we provide design suggestions to help game designers integrate group mechanisms that maximize intervention effectiveness.
机译:用于促进健康行为改变的基于技术的干预措施经常利用多人游戏机制,例如基于小组的比赛。但是,对于大笔写的团体而言,成功的健康干预措施可能并不总是会转化为成功的个人行为改变。在本文中,我们基于对青年普及型健康游戏的长期实际部署的实证研究,探索了团体成功与个人成功之间的张力。我们沿着动机,行为和对他人的影响的维度报告了五种独特的参与者类型。基于这些发现,我们提供了一些设计建议,以帮助游戏设计师整合群体机制,从而最大限度地提高干预效果。

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