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Can I Pass?: Using Affordances to Measure Perceived Size in Virtual Environments

机译:我可以通过吗:在虚拟环境中使用负担来衡量感知的大小

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Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in computer graphics is a question that does not have a simple answer. This paper describes the use of perceived affordances as a way of measuring the perceptual fidelity of virtual environments with respect to how well they convey information about geometric scale. The methodology involves a verbal indication that a particular action can or cannot be performed in a viewed environment. By varying the spatial structure of the environment, these affordance judgments can be used to probe how accurately viewers are able to perceive action-relevant spatial information. The result is a measure relevant to action, less subject to bias than verbal reports of more primitive properties such as size or distance, and applicable to non-virtual-environment display systems in which the actual action cannot be performed. We demonstrate the approach in an experiment comparing one type of affordance judgment, perceived passability, with judgments of size and distance in matched real world and virtual world environments.
机译:对于许多应用程序而言,准确感知计算机图形中描绘的比例是很重要的。如何最好地表征计算机图形学中空间感知的准确性是一个没有简单答案的问题。本文描述了感知能力的使用,以此作为衡量虚拟环境在传达有关几何尺度信息的能力方面的感知保真度的方法。该方法涉及口头指示,即在查看的环境中可以执行或不能执行特定操作。通过改变环境的空间结构,这些可负担性判断可用于探查观众如何准确感知与动作相关的空间信息。结果是一种与动作有关的措施,比口头报告更原始的属性(如大小或距离)少受偏见,并且适用于无法执行实际动作的非虚拟环境显示系统。我们在实验中证明了这种方法,该方法将一种类型的负担能力判断,感知的可及性与匹配的现实世界和虚拟世界环境中的大小和距离判断进行了比较。

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