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Scripting the Bodies and Minds of Life-Like Characters

机译:编写类人生角色的脚本

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摘要

In this paper, two systems will be described. First, we present an architecture for emotion-based agents, called SCREAM, that allows to encode affect-related processes for an animate character. Content authors may design the mental make-up of the agent by declaring a variety of parameters relevant to affective communication and obtain quantified emotional reactions. Second, we report on MPML, an XML-style markup language that facilitates the control and coordination of animated characters in web-based environments. Both systems are integrated such that the 'bodies' and 'minds' of life-like characters can be easily controlled.
机译:在本文中,将描述两个系统。首先,我们介绍了一种基于情感的媒介的体系结构,称为SCREAM,该体系结构可以为动画角色编码与情感相关的过程。内容作者可以通过声明与情感交流相关的各种参数来设计代理的心理构成,并获得量化的情绪反应。其次,我们报告了MPML,这是一种XML样式的标记语言,可促进在基于Web的环境中控制和协调动画角色。两种系统都集成在一起,因此可以轻松控制逼真的角色的“身体”和“思想”。

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