首页> 外文会议>The 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education (WMUTE 2010) >Statecraft X: Enacting Citizenship Education Using a Mobile Learning Game Played on Apple iPhones
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Statecraft X: Enacting Citizenship Education Using a Mobile Learning Game Played on Apple iPhones

机译:Statecraft X:使用苹果iPhone上的移动学习游戏进行公民教育

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In this paper, we report on a mobile learning game, Statecraft X, designed and developed to enact a program for citizenship education undertaken by 15-year-old students. The game is played on Apple iPhones. Located in the Social Studies curriculum, the game represents one component of a broader learning environment that includes in-class dialogic activity to facilitate student sense making and identity construction. After briefly reviewing prior work related to mobile learning and mobile games for learning, we describe game play with Statecraft X. Our first field test of the game indicates that game usability is high. Students also enjoy the game play experience and learning with the game.
机译:在本文中,我们报告了一款旨在开发并实施15岁学生进行公民教育计划的移动学习游戏StatecraftX。该游戏在Apple iPhone上播放。该游戏位于社会研究课程中,代表了更广泛的学习环境的一个组成部分,其中包括课堂内的对话活动,以促进学生的感悟和身份建构。在简要回顾了与移动学习和用于学习的移动游戏相关的先前工作之后,我们描述了Statecraft X的游戏玩法。我们对游戏的第一次现场测试表明,游戏的可用性很高。学生还可以享受游戏体验,并通过游戏学习。

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