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Real-time Gaseous Phenomena - A Phenomenological Approach to Interactive Smoke and Steam

机译:实时气态现象-互动烟雾和蒸汽的现象学方法

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摘要

In this paper we present a novel approach to the simulation of interactive gaseous phenomena. Our main emphasis is put on real-time simulation and the visual correct interaction of the gas with inserted objects. In contrast to methods based on the numerical solution of physics-based models, such as Navier Stokes or Euler equations, we propose a phenomenological approach in which we combine the speed and flexibility of particle simulations with the visual quality of stochastic fractals. This approach especially meets the requirements of interactive simulations as they are found in virtual reality environments.
机译:在本文中,我们提出了一种新颖的方法来模拟交互式气体现象。我们的主要重点是实时模拟以及气体与插入对象之间的视觉正确交互。与基于物理学模型的数值解的方法(例如Navier Stokes或Euler方程)相反,我们提出了一种现象学方法,其中将粒子模拟的速度和灵活性与随机分形的视觉质量相结合。这种方法尤其满足了在虚拟现实环境中发现的交互式仿真的要求。

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