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Further Dimensions: Text, Typography and Play in the Metaverse

机译:进一步的维度:文字,版式和元节中的玩法

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In this text I wish to delve into the creation of textual content as well as its visualization through typographic design mechanisms inside three dimensional virtual worlds, which are known as the metaverse. I am particularly focused upon the way in which such virtually three dimensional environments may place the usage of text within a context that stands in contradiction to its traditional one by creating an unexpected novel purpose which takes a marked departure from the intrinsic attribute with which text has inherently been associated -- namely the attribute of readability. In such environments readability, or indeed even legibility, may often be displaced through the usage of text and typography as a playful device, as artifacts which may manifest in puzzle-like configurations, or as visual structures the contents of which are meant to be understood through means other than straightforward reading, thus bringing about states of heightened engagement, wonder and 'play' through their manipulation or indeed simply by being immersed within the spaces which are brought about through their very agency. I also wish to expand upon this subject by talking about my own experiments with this material and will conclude by positing that further virtual dimensions can be instrumental in eliciting exciting alternative usages of text and typography which bring to the fore the allographic properties of text as an artistic/creative expressive media that may well bear further scrutiny and exploration.
机译:在本文中,我希望深入研究文本内容的创建及其可视化,方法是通过三维虚拟世界(称为元宇宙)内的版式设计机制进行。我特别关注这样一种虚拟的三维环境,即如何通过创建意想不到的新颖目的(与文本具有的内在属性明显不同)将文本的使用置于与传统文本相矛盾的上下文中。本质上是相关的-即可读性的属性。在这样的环境中,可读性甚至是易读性通常可能会通过使用文本和版式作为一种有趣的设备,作为可能以拼图形式出现的人工制品或作为其内容应被理解的视觉结构而被取代。通过简单的阅读之外的其他方式,从而通过对其进行操纵,或者仅仅通过沉浸在通过其特有机构而产生的空间中,来实现高度参与,奇观和“游戏”的状态。我也希望通过谈论我自己对这种材料的实验来扩展这个主题,并以结论为基础,进一步的虚拟尺寸可以有助于激发令人兴奋的文本和版式的替代用法,从而使文本的地理特性成为一种可能需要进一步审查和探索的艺术/创意表达媒体。

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