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Geodesic-based robust blind watermarking method for three-dimensional mesh animation by using mesh segmentation and vertex trajectory

机译:网格分割和顶点轨迹的三维三维动画鲁棒盲水印方法

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Motion capture (mocap) data normally used to produce a three-dimensional (3D) mesh animation is exploited for watermarking. Copyright protection of the 3D mesh animation obtained is not guaranteed since identical joints in the mocap data are not distinguished easily. A novel robust blind watermarking method is proposed for the copyright protection of 3D mesh animations in the paper. At the beginning, the shape diameter function (SDF) method segments one frame of a 3D animation into several meaningful parts. A watermark is then embedded into these parts by adjusting the geodesic distances. Vertex trajectories are further exploited to modify the geodesic distribution of residual frames to be the same as that of the watermarked frame. Our experimental result demonstrates that the proposed method is able to resist the noise addition, similarity transformation, quantization, cropping, simplification, smoothing, and resampling attacks.
机译:通常用于生成三维(3D)网格动画的运动捕获(运动捕捉)数据已用于水印。由于无法轻松区分mocap数据中的相同关节,因此无法保证获得的3D网格动画的版权保护。提出了一种新颖的鲁棒盲水印方法,以保护3D网格动画的版权。首先,形状直径函数(SDF)方法将3D动画的一帧分割为几个有意义的部分。然后通过调整测地线距离将水印嵌入这些部分。进一步利用顶点轨迹将残差帧的测地线分布修改为与带水印的帧相同。我们的实验结果表明,提出的方法能够抵抗噪声添加,相似度转换,量化,裁剪,简化,平滑和重采样攻击。

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