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Scalable distributed military simulations using the speedes object-oriented simulation framework

机译:使用Speedes面向对象的仿真框架进行可扩展的分布式军事仿真

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摘要

A number of critical software design issues must be understood and correctly evaluated in order to produce fully scalable distributed military simulations. These issues can be quitre complex. Correct decisions require much experience in software engineering and distributed simulation technologies. The consequences of incorrect design decisions are often not wel known, leading to many systems that fail in a number of ways including scalability, response time, and accuracy. This paper starts from fundamental principles and lays out a completely scalable, accurate solution to the construction of large distributed simulations. Specifically, this paper discusses scalability issues concernign: centre dot Synchronization and logical correctness (regardless of the wall clock) while also providing real-time interactive capabilities.
机译:为了产生完全可扩展的分布式军事模拟,必须理解并正确评估许多关键的软件设计问题。这些问题可能非常复杂。正确的决策需要软件工程和分布式仿真技术方面的丰富经验。错误的设计决策的后果通常是不为人所知的,从而导致许多系统以多种方式出现故障,包括可伸缩性,响应时间和准确性。本文从基本原理开始,为大型分布式仿真的构建提出了一个完全可扩展的,精确的解决方案。具体来说,本文讨论了与可扩展性有关的问题:中心点同步和逻辑正确性(与挂钟无关),同时还提供实时交互功能。

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