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Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals

机译:安全有效地协调视频游戏的系统,方法和技术以及多个远程联网朋友和竞争对手之间的其他活动

摘要

Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
机译:实时交互式网络游戏提供两种不同类别的书签在线游戏玩家:“朋友”和“竞争对手”。 “朋友”是个人众所周知的游戏玩家。 “竞争对手”是众所周知的游戏者,但在在线游戏情景中过去扮演过的人。 游戏软件可以允许与“朋友”聊天或其他直接沟通,但不是“竞争对手”。 竞争对手可以被跟踪到有限的程度,以便例如,当他或她在线时,可以对竞争力进行竞争。 竞争对手可以例如是您希望跟踪或跟踪的玩家,但以一种对您和“竞争对手”安全的方式。 当一个玩家再次上线时,他或她可以看出他或她的竞争对手是否在线并邀请他们玩另一场比赛。 邀请竞争对手播放可能是可选择的,所以在线播放器可以邀请朋友,竞争对手或两者都玩。

著录项

  • 公开/公告号US11083971B2

    专利类型

  • 公开/公告日2021-08-10

    原文格式PDF

  • 申请/专利权人 NINTENDO CO. LTD.;

    申请/专利号US201815919136

  • 发明设计人 WING CHO;

    申请日2018-03-12

  • 分类号A63F13/795;A63F13/327;A63F13/335;A63F13/87;

  • 国家 US

  • 入库时间 2022-08-24 20:29:35

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