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Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals
Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals
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机译:安全有效地协调视频游戏的系统,方法和技术以及多个远程联网朋友和竞争对手之间的其他活动
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摘要
Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
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