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Constructing shape skeletons of 3D objects using generalized Voronoi diagrams

机译:使用广义Voronoi图构造3D对象的形状骨架

摘要

Starting with a solid model of a 3D object, an accurate skeleton is produced by minimizing internal and edge errors of an initial approximate skeleton. To produce the initial approximate skeleton, the boundary of the solid is densely sampled to obtain a set of surface data points. Delaunay triangulation is performed on the surface data points and exterior and spurious tetrahedra are removed, leaving substantially interior tetrahedra. Circumspheres are constructed that enclose the tetrahedra, and the centers of the circumspheres are connected based on tetrahedra adjacency, to form a Voronoi diagram. Closed Voronoi cells are identified comprising the initial approximate skeleton. The position of skeleton interior vertices are then adjusted to minimize their error, producing a refined polygonal approximation of the skeleton interior geometry. Positions of the skeleton edge vertices are adjusted to minimize the edge error, yielding an accurate polygonal approximation of the skeleton.
机译:从3D对象的实体模型开始,通过最小化初始近似骨架的内部和边缘误差来生成精确的骨架。为了产生初始的近似骨架,对实体的边界进行密集采样以获得一组表面数据点。在表面数据点上执行Delaunay三角剖分,并删除外部和伪四面体,基本上保留内部四面体。构建围绕四面体的外球面,并基于四面体邻接将外球面的中心连接起来,从而形成Voronoi图。识别出包含初始近似骨架的封闭Voronoi细胞。然后调整骨架内部顶点的位置以最小化其误差,从而生成骨架内部几何形状的精制多边形近似。调整骨架边缘顶点的位置以最小化边缘误差,从而产生骨架的精确多边形近似值。

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