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Object environment`s e.g. sea, temporal evolution simulation device for computer, has simulation manager activating objects based on order varying randomly from one sequence to another to evolve spatiotemporal interactions between objects
Object environment`s e.g. sea, temporal evolution simulation device for computer, has simulation manager activating objects based on order varying randomly from one sequence to another to evolve spatiotemporal interactions between objects
The device has object simulation software with enaction objects defining spatiotemporal autonomous entities representing physical phenomena. A simulation manager works by sequences on a selection of objects, and activates each object once during each sequence. The object is activated based on an order varying randomly from one sequence to another to evolve spatiotemporal interactions sequence after sequence between the objects.
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