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Techniques for creating facial animation using a face mesh

机译:使用面部网格创建面部动画的技术

摘要

Techniques for creating facial animation using a face mesh are provided. The techniques include determining a face mesh sequence. A portion of the face mesh sequence is then fitted to an image of the face. For example, a first frame of the face mesh sequence is fitted to the image. The face image is then projected onto the portion of the face mesh based on the fitting. Also, a hair model may be generated and fitted onto the face mesh sequence. Additionally, changes in color differences between sequences of the face mesh may be computed. The face mesh sequence is then played to create a facial animation sequence for the face image. The color differences that were created may also be added to the sequences as they are being played. Accordingly, the playing of the face mesh sequence creates a realistic facial animation of the image of the face.
机译:提供了使用面部网格创建面部动画的技术。该技术包括确定面部网格序列。然后将一部分脸部网格序列拟合到脸部图像。例如,将面部网格序列的第一帧拟合到图像。然后基于拟合将面部图像投影到面部网格的该部分上。同样,可以生成头发模型并将其拟合到面部网格序列上。另外,可以计算面部网格的序列之间的色差的变化。然后播放脸部网格序列以为脸部图像创建脸部动画序列。所创建的色差也可以在播放时添加到序列中。因此,面部网格序列的播放创建了面部图像的逼真的面部动画。

著录项

  • 公开/公告号US7567251B2

    专利类型

  • 公开/公告日2009-07-28

    原文格式PDF

  • 申请/专利权人 DAICHI SASAKI;

    申请/专利号US20060396159

  • 发明设计人 DAICHI SASAKI;

    申请日2006-03-31

  • 分类号G06T13/00;G06T15/70;

  • 国家 US

  • 入库时间 2022-08-21 19:30:59

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