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SYSTEMS AND METHODS FOR ASSESSING BEHAVIORAL PATTERNS AND PROMOTING BEHAVIORAL CHANGE BY COMPARING GAMING PERFORMANCE TO ASPIRATIONAL ATTRIBUTES
SYSTEMS AND METHODS FOR ASSESSING BEHAVIORAL PATTERNS AND PROMOTING BEHAVIORAL CHANGE BY COMPARING GAMING PERFORMANCE TO ASPIRATIONAL ATTRIBUTES
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机译:通过将游戏性能与非必需属性进行比较来评估行为模式并促进行为变化的系统和方法
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摘要
Systems and methods are provided for assessing behavioral patterns and promoting behavioral change by comparing the performance of a user within a videogame or simulation to aspirational attributes (e.g., attributes defining an aspirational avatar) selected by the user in advance of the game, and conveying the results of the comparison to the user with video, graphics, text, audio, other media, or a combination thereof. The assessment can include guidance or suggestions regarding the need for behavioral modification and/or an identification of the user's choices that caused the user to attain, or fall short of, the user's predefined aspirations.
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