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SIMULATED HUMAN-LIKE AFFECT-DRIVEN BEHAVIOR BY A VIRTUAL AGENT

机译:虚拟代理商模拟的类似人类的行为驱动行为

摘要

A system for simulating human-like affect-driven behavior includes a hardware processor and a system memory storing software code providing a virtual agent. The hardware processor executes the software code to identify a character assumed by the virtual agent and having a personality, a target state of motivational fulfillment, a baseline mood, and emotions. The software code identifies current physical and motivational fulfillment states, and currently active emotions of the character, and determines a current mood of the character based on the baseline mood and the currently active emotions. The software code further detects an experience by the character and plans multiple behaviors including a first behavior based on the experience and the current physical state, the second behavior based on the experience, the personality, the current mood, and the currently active emotions, and a third behavior based on the target and current states of motivational fulfillment.
机译:一种用于模拟人为因素驱动的行为的系统,包括硬件处理器和存储提供虚拟代理的软件代码的系统存储器。硬件处理器执行软件代码以识别虚拟代理假定的角色并具有个性,动机实现的目标状态,基线情绪和情绪。该软件代码识别当前的身体和动机满足状态,以及角色的当前活跃情绪,并基于基线情绪和当前活跃的情绪来确定角色的当前情绪。所述软件代码还通过所述角色来检测体验,并计划多种行为,包括基于所述体验和当前身体状态的第一行为,基于所述体验,个性,当前情绪和当前活跃情绪的第二行为,以及第三行为基于动机实现的目标和当前状态。

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