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Analysing user daylight preferences in heritage buildings using virtual reality

机译:使用虚拟现实分析用户对文物建筑的日光偏好

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Technology has always been creating effective ways to support human decisions. Immersive virtual reality (IVR) has emerged to engage users in a simulated world, and this has gained the interest of a wide variety of users in the heritage industry. A historical case study built in the early 19th century is considered for an adaptive reuse exhibition. The palace is located in Cairo, Egypt, and named after Prince Omar Tosson. The current palace state incorporates a smashed top-lit zone, which is being studied and analyzed for daylighting adequacy. Three simulated distinct optimum skylight configurations are suggested for the redesign where the selection should not be based solely on simulation data, but should consider real-user preferences. Most daylight design criteria are previously based on simulation data that do not necessarily indicate the users' preferences. But utilizing user interactive tools such as IVR to test daylight redesign options, a whole new dimension is provided. In this study, the VR users'survey data is statistically analyzed using Statistical Package for Social Sciences (SPSS), where results revealed that the assessment attributes succeeded in reflecting the users' preferences; which, motivated designers to consider potential users' daylight preferences in reused spaces. The paper highlights the most significant emotional attributes that provide cost-effective and reliable information concerned with the performance of daylight in IVR before design implementation. This study compares and analyzes the effect of three skylight designs (Cases A, B C) on the users' perception before design implementation using (IVR) post-survey. Forty-eight participants have contributed to the study, providing their feedback on six attributes namely: Pleasant, Contrasting, Brightness, Uniform Distribution, Visual Comfort, and Satisfaction. Those attributes are evaluated for the three cases in space using five scale rating values to reveal that the "Pleasant" attribute is most reliable in the study to reflect the users'preferences for design Case B.
机译:技术一直在创造有效的方法来支持人类决策。沉浸式虚拟现实 (IVR) 的出现是为了让用户参与到模拟世界中,这引起了遗产行业广泛用户的兴趣。一个建于19世纪初的历史案例研究被考虑用于适应性再利用展览。这座宫殿位于埃及开罗,以奥马尔·托松王子的名字命名。目前的宫殿状态包括一个被砸碎的顶部照明区,正在研究和分析采光是否充足。在重新设计时,提出了三种不同的模拟最佳天窗配置,其中选择不应仅基于模拟数据,而应考虑真实用户的偏好。大多数日光设计标准以前都是基于仿真数据,而这些数据并不一定表明用户的偏好。但是,利用IVR等用户交互工具来测试日光重新设计选项,则提供了一个全新的维度。本研究使用社会科学统计软件包(SPSS)对VR用户的调查数据进行统计分析,结果显示,评估属性成功地反映了用户的偏好;这促使设计师考虑潜在用户对重复使用空间的日光偏好。本文重点介绍了最重要的情感属性,这些属性提供了与设计实施前 IVR 中日光性能相关的具有成本效益和可靠性的信息。本研究比较和分析了三种天窗设计(案例A,B和C)在设计实施前使用(IVR)后调查对用户感知的影响。48 名参与者为这项研究做出了贡献,提供了他们对六个属性的反馈,即:愉悦、对比、亮度、均匀分布、视觉舒适度和满意度。使用五个量表评级值对空间中的三种情况评估这些属性,以揭示“愉快”属性在研究中最可靠,以反映用户对设计案例 B 的偏好。

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