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首页> 外文期刊>Pattern Recognition: The Journal of the Pattern Recognition Society >Normalize d e dge convolutional networks for skeleton-based hand gesture recognition
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Normalize d e dge convolutional networks for skeleton-based hand gesture recognition

机译:基于骨架的手势识别的D E DGE卷积网络正常化

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摘要

Dynamic hand skeletons consisting of discrete spatial-temporal finger joint clouds effectively convey the intentions of communicators. Previous graph convolutional networks (GCNs) relying on human handcrafted inductive biases have been quickly promoted for skeleton-based hand gesture recognition (SHGR). However, most existing graph constructions for GCN-based solutions are set manually, only considering the physical topology of the hand skeleton, and the fixed dependencies among hand joints may lead to suboptimal models. To enrich the local dependencies, we emphasize that hand skeletons can be seen from two views: explicit joint clouds and implicit skeleton topology. Starting from those two views of hand gestures, we attempt to introduce dynamics and diversities into the local neighborhood of the graph by dividing it into sets of physical neighbors, temporal neighbors and varying neighbors. Next, we systematically proceed with three innovations, including the novel edge-varying graph, normalized edge convolution operation, and zig-zag sampling strategy, to alleviate the challenges resulting from engineering practices. Finally, spatial-based GCNs called normalized edge convolutional networks are constructed for hand gesture recognition. Experiments on publicly available hand datasets show that our work is stable for performing state-of-the-art gesture recognition, and ablation experiments are also provided to validate each contribution.
机译:由离散时空手指关节云组成的动态手骨架有效地传达了交流者的意图。以前的图卷积网络(GCN)依赖于人类手工制作的感应偏差,已被迅速推广用于基于骨架的手势识别(SHGR)。然而,大多数现有的基于GCN的解决方案的图形构造都是手动设置的,只考虑手骨架的物理拓扑,手关节之间的固定依赖可能会导致次优模型。为了丰富局部依赖关系,我们强调手骨架可以从两个视图中看到:显式关节云和隐式骨架拓扑。从手势的这两种观点出发,我们试图通过将图的局部邻域划分为物理邻域、时间邻域和变化邻域,将动态性和多样性引入图的局部邻域。接下来,我们系统地进行了三项创新,包括新颖的边变化图、归一化边卷积运算和之字形采样策略,以缓解工程实践带来的挑战。最后,构建了用于手势识别的基于空间的GCN,称为归一化边缘卷积网络。在公开的手部数据集上的实验表明,我们的工作对于执行最先进的手势识别是稳定的,并且还提供了烧蚀实验来验证每个贡献。

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