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Action recognition using linear dynamic systems

机译:使用线性动态系统的动作识别

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摘要

In this paper, we propose a novel approach based on Linear Dynamic Systems (LDSs) for action recognition. Our main contributions are two-fold. First, we introduce LDSs to action recognition. LDSs describe the dynamic texture which exhibits certain stationarity properties in time. They are adopted to model the spatiotemporal patches which are extracted from the video sequence, because the spatiotemporal patch is more analogous to a linear time invariant system than the video sequence. Notably, LDSs do not live in the Euclidean space. So we adopt the kernel principal angle to measure the similarity between LDSs, and then the multiclass spectral clustering is used to generate the codebook for the bag of features representation. Second, we propose a supervised codebook pruning method to preserve the discriminative visual words and suppress the noise in each action class. The visual words which maximize the inter-class distance and minimize the intra-class distance are selected for classification. Our approach yields the state-of-the-art performance on three benchmark datasets. Especially, the experiments on the challenging UCF Sports and Feature Films datasets demonstrate the effectiveness of the proposed approach in realistic complex scenarios.
机译:在本文中,我们提出了一种基于线性动态系统(LDS)的新方法,用于动作识别。我们的主要贡献是两倍。首先,我们引入LDS来行动识别。 LDS描述动态纹理及时表现出某些具有契合性的特性。他们被采用模拟从视频序列中提取的时空斑块,因为时尚贴片比视频序列更类似于线性时间不变系统。值得注意的是,LDS不会居住在欧几里德空间中。因此,我们采用内核主角来测量LDS之间的相似性,然后使用多种子谱群集来生成用于特征表示的袋子的码本。其次,我们提出了一种监督码本修剪方法来保留识别的视觉词,并抑制每个动作类中的噪声。最大化级别距离和最小化帧内距离的可视词被选择用于分类。我们的方法在三个基准数据集中产生最先进的性能。特别是,对挑战性的UCF运动和特征胶片数据集的实验证明了拟议方法在现实复杂情景中的有效性。

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