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Game theoretical approach for non-overlapping community detection

机译:非重叠群落检测的游戏理论方法

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摘要

Graph clustering, i.e., partitioning nodes or data points into non-overlapping clusters, can be beneficial in a large varieties of computer vision and machine learning applications. However, main graph clustering schemes, such as spectral clustering, cannot be applied to a large network due to prohibitive computational complexity required. While there exist methods applicable to large networks, these methods do not offer convincing comparisons against known ground truth. For the first time, this work conducts clustering algorithm performance evaluations on large networks (consisting of one million nodes) with ground truth information. Ideas and concepts from game theory are applied towards graph clustering to formulate a new proposed algorithm, Game Theoretical Approach for Clustering (GTAC). This theoretical framework is shown to be a generalization of both the Label Propagation and Louvain methods, offering an additional means of derivation and analysis. GTAC introduces a tuning parameter which allows variable algorithm performance in accordance with application needs. Experimentation shows that these GTAC algorithms offer scalability and tunability towards big data applications.
机译:图形群集,即将节点或数据点分为非重叠群集,可以在大量计算机视觉和机器学习应用中有益。然而,由于所需的禁止计算复杂度,主图群集方案(例如光谱群集)不能应用于大型网络。虽然存在适用于大型网络的方法,但这些方法不提供针对已知地面真理的令人信服的比较。这项工作首次对大型网络(由一百万个节点组成)进行聚类算法性能评估,具有地面真实信息。博弈论的想法和概念应用于图形聚类,以制定一种新的算法,群集群集群体(GTAC)。该理论框架被证明是标签传播和Louvain方法的概括,提供了一种额外的推导方法和分析。 GTAC介绍了一种调整参数,可根据应用需求进行变量算法性能。实验表明,这些GTAC算法为大数据应用提供可扩展性和可调性。

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