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Real-time ultra-high definition multiview glasses-free 3D display system

机译:实时超高清无视3D显示系统

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The design and implementation of a real-time ultra-high definition (UHD) multiview glasses-free 3D display system always suffer from the high transmission bandwidth, high memory cost, and high computational complexity. This paper presents a glasses-free 3D display system based on depth-image-based rendering (DIBR) technique by solving these problems. It can convert a V+D video (RGBD) stream in real time to a multiview representation suitable for a multiview autostereoscopic display. As V+D video format is used for the system, the transmission bandwidth is reduced. For the memory cost, we introduce an asymmetric shift-sensor camera setup to avoid external memory usage and reduce the storage requirement of multiviews. For the computational complexity, as our camera setup ensures that all the virtual views can be generated with the same DIBR algorithm, the computational complexity is reduced. In addition, we simplify the view fusion method so as to rearrange the subpixels from multiviews with lower complexity to form a single glasses-free 3D image. Moreover, we propose a hardware architecture for the system and implement it using field programmable gate array. Simulation results show that our system can support the UHD V+D videos for an 8-view glasses-free 3D display. Performance evaluation results show that the proposed system can provide reasonably good stereoscopic image quality if appropriate parameters of the system are applied.
机译:实时超高清(UHD)多视点无眼镜3D显示系统的设计和实现始终遭受高传输带宽,高存储成本和高计算复杂度的困扰。通过解决这些问题,本文提出了一种基于基于深度图像的渲染(DIBR)技术的无眼镜3D显示系统。它可以将V + D视频(RGBD)流实时转换为适合多视图自动立体显示的多视图表示。由于系统使用V + D视频格式,因此减少了传输带宽。为了节省内存,我们引入了非对称位移传感器相机设置,以避免外部内存使用并减少多视图的存储需求。对于计算复杂性,由于我们的相机设置确保可以使用相同的DIBR算法生成所有虚拟视图,因此降低了计算复杂性。此外,我们简化了视图融合方法,以便以较低的复杂度重新排列来自多视图的子像素,以形成单个无眼镜的3D图像。此外,我们为系统提出了一种硬件架构,并使用现场可编程门阵列对其进行了实现。仿真结果表明,我们的系统可以支持UHD V + D视频,实现8视免眼镜3D显示器。性能评估结果表明,如果应用适当的系统参数,建议的系统可以提供合理的良好立体图像质量。

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