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The determinants of network effects: Evidence from online games business ecosystems

机译:网络效应的决定因素:来自网络游戏业务生态系统的证据

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This paper explores the determinants of network effects of the two-sided online games market. We have used the Massively Multiplayer Online Role-Playing Games (MMORPG) industry as the empirical context to explore these network effect determinants. With an inductive, qualitative case study on the MMORPG ecosystem, we have developed an integrated framework combining network structural characteristics (strong tie communication and weak tie creation) and network functioning characteristics (value-informed pricing and accessory diversification), which are the key determinants of network effects. Furthermore, business ecosystem characteristics, such as internal and external resource support, will moderate and strengthen such relationships. This article not only contributes to the determinants of network effect theories, but also has implications for the practitioners in the MMORPG industry.
机译:本文探讨了双面网络游戏市场的网络效应的决定因素。我们已经使用大型多人在线角色扮演游戏(MMORPG)行业作为经验背景来探索这些网络效应决定因素。通过对MMORPG生态系统进行归纳,定性的案例研究,我们开发了一个集成的框架,该框架结合了网络结构特征(强关系通信和弱关系创造)和网络功能特征(价格合理的定价和配件多样化),这是关键的决定因素网络效果。此外,商业生态系统特征(例如内部和外部资源支持)将缓和并加强这种关系。本文不仅对网络效应理论的决定因素做出了贡献,而且对MMORPG行业的从业者也具有重要意义。

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