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Solar radiation modelling in the urban context

机译:城市环境下的太阳辐射建模

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This paper describes alternative methods for predicting surface irradiance in the urban context. In this the focus is on means of accounting for the effects of nearby obstructions on reducing direct sky radiation and on contributing reflected radiation. The first two methods involve abstracting the urban skyline into an effective canyon using isotropic and anisotropic tilted surface irradiance models. The third predicts the irradiance contribution from two hemispheres which are discretised into patches - given the radiance of the sky and dominant obstructions (if these exist) and associated view factors - so that we have a new simplified radiosity algorithm (SRA). Results from the three methods (isotropic canyon (IC), anisotropic canyon (AC) and simplified radiosity algorithm (SRA)) are compared with a 'truth model' under the following circumstances: (i) unobstructed sky, (ii) sky obstructed by black surfaces, (iii) sky obstructed by grey diffusely reflecting surfaces. Results show conclusively that the SRA offers superior accuracy at comparable speed to the canyon models. The SRA also compares well with a ray tracing program, it can handle urban scenes of arbitrary geometric complexity and is readily amenable for inclusion into standard computer programs that require surface irradiance as an input.
机译:本文介绍了在城市环境中预测地面辐照度的替代方法。在本文中,重点是解决附近障碍物对减少直接天空辐射和贡献反射辐射的影响的方法。前两种方法涉及使用各向同性和各向异性的倾斜表面辐照度模型将城市天际线抽象为有效的峡谷。第三个预测了离散成斑块的两个半球的辐照度贡献-给定了天空的辐照度和主要障碍(如果存在)和相关的视角因素-因此我们有了新的简化的光能传递算法(SRA)。在以下情况下,将三种方法(各向同性峡谷(IC),各向异性峡谷(AC)和简化的辐射度算法(SRA))的结果与“真相模型”进行比较:(i)无遮挡的天空,(ii)受遮挡的天空黑色表面;(iii)被灰色漫反射表面遮挡的天空。结果表明,SRA以与峡谷模型相当的速度提供了卓越的准确性。 SRA还可以与光线跟踪程序进行比较,它可以处理任意几何复杂性的城市场景,并且很容易包含在需要输入表面辐照度的标准计算机程序中。

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