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Context-dependent software solutions to handle video synchronization and delay in collaborative live mobile video production

机译:上下文相关的软件解决方案,用于处理协作实时移动视频制作中的视频同步和延迟

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The advent of modern mobile phones, 3G networks, and live video streaming has made it possible to broadcast live video from mobile devices. This is now giving rise to a new class of applications which enable mobile collaborative live video production, in which groups of amateurs work together to provide a rich broadcast of events. We focus on new and expected synchronization problems that arise in these more complex systems when broadcasting live events because of the delays that often occur in streaming over internet and mobile networks. The problem has been investigated by acquiring initial user feedback, as well as conducting technical delay measurements of two examples of such systems and relating them to existing literature. We identified two types of technical problems which affect the mixing of the streams, namely the difference in delay in multiple streams, a.k.a. asynchrony among streams, and the delay between the event itself and its presentation in the mixer. These problems affect the mixing in various ways depending on whether or not the director has visual access to the unmediated event. This knowledge has then been used to inform the conceptualization of identifiable ways of handling delays and synchronization. We suggest the introduction of a software feature providing context-dependent delay, in which these requirements can be balanced differently to fit specific contexts of use. We specifically address the different types of mixing which occurs when the director, or mixer, only has access to the topic through the mobile media ("out of view"), as well as mixing in a context in which the topic also is physically present ("in-view") in front of the mixer.
机译:现代手机,3G网络和实时视频流的出现使从移动设备广播实时视频成为可能。现在,这引起了新的一类应用程序,这些应用程序可以实现移动协作实况视频的制作,其中,业余爱好者群体一起工作以提供丰富的事件广播。我们将重点放在广播现场事件时,由于在Internet和移动网络上流式传输中经常发生的延迟而在这些更复杂的系统中出现的新的和预期的同步问题。通过获取初始用户反馈以及对此类系统的两个示例进行技术延迟测量并将其与现有文献相关联,已经对该问题进行了调查。我们确定了两种类型的技术问题,这些问题会影响流的混合,即多个流中延迟的差异(流之间又称为异步)以及事件本身及其在混合器中的呈现之间的延迟。这些问题取决于导演是否可以通过视觉方式访问未介入的事件,从而以各种方式影响混合。然后,此知识已用于告知概念化处理延迟和同步的可识别方式。我们建议引入一种软件功能,该功能提供上下文相关的延迟,在这些功能中,可以对这些要求进行不同的平衡以适合特定的使用上下文。我们专门解决了在导演或混音者只能通过移动媒体访问主题(“视线外”)以及在主题也物理存在的上下文中进行混音时发生的不同类型的混音(“视图中”)在调音台前面。

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