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Model-based generation of personalized full-body 3D avatars from uncalibrated multi-view photographs

机译:基于模型的未校准多视图照片生成个性化全身3D化身

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摘要

According to a number of studies, the use of personalized avatars in virtual environments can enhance the immersion experience of users and the effectiveness of communication between different players. The benefits of using personalized avatars in conjunction with recent technological developments in Virtual Reality (VR) prompted an increasing demand for low-cost systems that are capable of fast and easy generation of personal avatars for use in VR applications. In this paper we present a novel model-based technique that is capable of generating personalized full-body 3D avatars from orthogonal photographs. The proposed method utilizes a statistical model of human 3D shape and a multi-view statistical 2D shape model of its corresponding silhouettes. Our technique is automatic, requiring minimal user intervention, and does not need a calibrated camera. Each component of our proposed technique is extensively evaluated and validated, in an attempt to test the geometric accuracy and identifiability of generated avatars. Furthermore, we demonstrate the use of the proposed method for generating and importing animation-ready avatars in collaborative VR environments.
机译:根据多项研究,在虚拟环境中使用个性化头像可以增强用户的沉浸式体验以及不同玩家之间的沟通效率。将个性化头像与虚拟现实(VR)的最新技术发展相结合的优势,促使人们对低成本系统的需求不断增长,这些低成本系统要求能够快速,轻松地生成用于VR应用程序的个人头像。在本文中,我们提出了一种新颖的基于模型的技术,该技术能够从正交照片生成个性化的全身3D化身。所提出的方法利用人的3D形状的统计模型和其对应轮廓的多视图统计2D形状模型。我们的技术是自动的,需要最少的用户干预,并且不需要经过校准的摄像机。我们提出的技术的每个组成部分都经过了广泛的评估和验证,以尝试测试所生成虚拟形象的几何准确性和可识别性。此外,我们演示了在协作VR环境中用于生成和导入动画就绪化身的拟议方法的使用。

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