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The Effect of Advances in Video Game Technology and Content on Aggressive Cognitions, Hostility, and Heart Rate

机译:电子游戏技术和内容的进步对攻击性认知,敌意和心率的影响

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摘要

Two studies were conducted that tested the moderating role of video game graphics quality in the relationship between video game content and aggression-related variables. In both studies, participants played either a violent or nonviolent video game on one of three video game systems with differing technological computing power (which contributes to the realism depicted in these video games). In Study 2, the moderating and mediating role of immersion was also tested. Results showed that video game violence exposure was related to aggressive cognitions and state of hostility. Video game technology did not moderate this relationship. Finally, immersion, as an individual difference variable, did not moderate or mediate this relationship. This suggests that aggressive cognitions and feelings occur independent of how technologically advanced the graphics are and the extent to which one feels as though they are immersed in a violent video game. Implications and future research are discussed.
机译:进行了两项研究,以测试视频游戏图形质量在视频游戏内容与侵略相关变量之间的关系中的调节作用。在两项研究中,参与者都在具有不同技术计算能力的三个视频游戏系统之一上玩了暴力或非暴力视频游戏(这有助于这些视频游戏中描述的真实感)。在研究2中,还测试了浸入的调节作用和介导作用。结果表明,视频游戏暴力暴露与攻击性认知和敌对状态有关。电子游戏技术并未缓和这种关系。最后,作为个体差异变量的浸入并不能调节或调节这种关系。这表明,侵略性认知和感觉的发生与图形的技术先进程度以及沉浸在暴力视频游戏中的感觉程度无关。讨论了影响和未来的研究。

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