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The Effect of Interactivity on Learning Physical Actions in Virtual Reality

机译:交互性对虚拟现实中学习物理动作的影响

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摘要

Virtual reality (VR) offers new possibilities for learning, specifically for training individuals to perform physical movements such as physical therapy and exercise. The current article examines two aspects of VR that uniquely contribute to media interactivity: the ability to capture and review physical behavior and the ability to see one's avatar rendered in real time from third person points of view. In two studies, we utilized a state-of-the-art, image-based tele-immersive system, capable of tracking and rendering many degrees of freedom of human motion in real time. In Experiment 1, participants learned better in VR than in a video learning condition according to self-report measures, and the cause of the advantage was seeing one's avatar stereoscopically in the third person. In Experiment 2, we added a virtual mirror in the learning environment to further leverage the ability to see oneself from novel angles in real time. Participants learned better in VR than in video according to objective performance measures. Implications for learning via interactive digital media are discussed.
机译:虚拟现实(VR)为学习提供了新的可能性,特别是训练个人进行物理运动(例如物理疗法和锻炼)的方法。本文探讨了VR的两个方面,这些方面独特地促进了媒体互动:捕获和查看身体行为的能力以及从第三人称视角实时查看一个人的头像的能力。在两项研究中,我们利用了基于图像的最先进的远程沉浸式系统,该系统能够实时跟踪和渲染人类运动的许多自由度。在实验1中,根据自我报告的方式,参与者在VR中的学习要比在视频学习条件下的学习要好,而优势的原因是在第三人称视角下立体地看到了化身。在实验2中,我们在学习环境中添加了虚拟镜像,以进一步利用从新颖角度实时查看自己的能力。根据客观的绩效指标,参与者在VR中的学习要比在视频中学习的要好。讨论了通过交互式数字媒体进行学习的含义。

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