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Aggressive Outcomes and Videogame Play: The Role of Length of Play and the Mechanisms at Work

机译:积极的结果和电子游戏玩法:游戏时长的作用和工作机制

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摘要

Recent meta-analytic findings (Sherry, 2007) suggest that the effect of violent video games on aggression tends to decrease the longer participants play. Therefore, it is likely that different mechanisms may be at work depending on the length of play. In this study, we employed a 4 (length of game play) 2 (sex) design to examine the effect of length of video game play on aggressive outcomes. Findings suggest that length of play may be curvilinearly related to verbal and physical aggression, and that arousal may mediate this response. Implications for our current understanding of the relationship between video games and aggression are discussed, along with directions for further research.
机译:最近的荟萃分析发现(Sherry,2007)表明,暴力视频游戏对侵略的影响往往会降低参与者的游戏时间。因此,根据比赛时间的长短,可能会有不同的机制发挥作用。在这项研究中,我们采用4(游戏时间)2(性别)设计来研究视频游戏时间长度对攻击性结果的影响。研究结果表明,游戏时间的长短可能与言语和身体的侵略性呈曲线关系,而唤醒可能会介导这种反应。讨论了对我们当前对电子游戏与侵略之间关系的理解的含义,以及进一步研究的方向。

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  • 来源
    《Media Psychology》 |2009年第3期|249-267|共19页
  • 作者

    Marina Krcmar; Kenneth Lachlan;

  • 作者单位

    Department of Communication, Wake Forest University, Winston-Salem, North Carolina, USA;

    Communication Studies, University of Massachusetts Boston, Boston, Massachusetts, USA;

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  • 正文语种 eng
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