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Development and Validation of a Game Addiction Scale for Adolescents

机译:青少年游戏成瘾量表的编制和验证

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摘要

The aim of this study was to develop and validate a scale to measure computer and videogame addiction. Inspired by earlier theories and research on game addiction, we created 21 items to measure seven underlying criteria (i.e., salience, tolerance, mood modification, relapse, withdrawal, conflict, and problems). The dimensional structure of the scale was investigated in two independent samples of adolescent gamers (N = 352 and N = 369). In both samples, a second-order factor model described our data best. The 21-item scale, as well as a shortened 7-item version, showed high reliabilities. Furthermore, both versions showed good concurrent validity across samples, as indicated by the consistent correlations with usage, loneliness, life satisfaction, social competence, and aggression.
机译:这项研究的目的是开发和验证一种衡量计算机和电子游戏成瘾的量表。受早期关于游戏成瘾的理论和研究的启发,我们创建了21个项目来衡量7个基本标准(即显着性,宽容,情绪调节,复发,退缩,冲突和问题)。在两个独立的青少年游戏玩家样本中调查了量表的尺寸结构(N = 352和N = 369)。在两个样本中,二阶因子模型最能描述我们的数据。 21个项目的规模以及缩短的7个项目的版本显示出很高的可靠性。此外,两个版本在样本中均显示出良好的并发有效性,这与使用,孤独感,生活满意度,社交能力和侵略性之间的相关性一致。

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  • 来源
    《Media Psychology》 |2009年第1期|77-95|共19页
  • 作者单位

    The Amsterdam School of Communications Research (ASCoR), University of Amsterdam, Amsterdam, The Netherlands;

    The Amsterdam School of Communications Research (ASCoR), University of Amsterdam, Amsterdam, The Netherlands;

    The Amsterdam School of Communications Research (ASCoR), University of Amsterdam, Amsterdam, The Netherlands;

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