...
首页> 外文期刊>Media Psychology >Preference for Violent Electronic Games and Aggressive Behavior among Children: The Beginning of the Downward Spiral?
【24h】

Preference for Violent Electronic Games and Aggressive Behavior among Children: The Beginning of the Downward Spiral?

机译:暴力电子游戏和儿童攻击性行为的偏好:螺旋式下降的开始?

获取原文
获取原文并翻译 | 示例
           

摘要

A one-year longitudinal study with 324 German third and fourth graders was conducted in order to find out whether a preference for violent electronic games socializes children to become more aggressive or whether aggressive individuals tend to select this type of game. Cross-lagged panel analyses suggest that children who were rated as openly aggressive at Time 1 intensified their preference for violent electronic games over time. We determined that it could be ruled out that this selection effect was due to a number of underlying variables ranging from ecological variables (neighborhood) to family variables (migration status, older brother) and child variables (gender, self-esteem, level of achievement). Discussion focuses on the emerging preference for violent electronic games among children.View full textDownload full textRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/15213269.2011.596468
机译:这项为期一年的纵向研究与324名德国三年级和四年级学生一起进行,目的是确定偏爱暴力电子游戏是否会使孩子社交变得更富侵略性,或者侵略性个人是否倾向于选择此类游戏。交叉滞后的面板分析表明,随着时间的流逝,在时间1被评为公开攻击的儿童会增强他们对暴力电子游戏的偏好。我们确定可以排除这种选择效应是由于许多基本变量,从生态变量(邻里)到家庭变量(移民状况,哥哥)和儿童变量(性别,自尊,成就水平) )。讨论的重点是儿童对暴力电子游戏的新兴偏爱。 digg,google,more“,发布号:” ra-4dff56cd6bb1830b“};添加到候选列表链接永久链接http://dx.doi.org/10.1080/15213269.2011.596468

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号