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首页> 外文期刊>Media Psychology >Developing a Brief Sensation Seeking Scale for Children: Establishing Concurrent Validity With Video Game Use and Rule-Breaking Behavior
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Developing a Brief Sensation Seeking Scale for Children: Establishing Concurrent Validity With Video Game Use and Rule-Breaking Behavior

机译:制定儿童简短的感觉寻求量表:通过使用视频游戏和违反规则的行为来确定并发有效性

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Despite the importance of life-cycle models to sensation seeking research, past studies have typically focused on adolescents and adults. This is especially problematic for researchers studying the role of media use in the development of risky behaviors (e.g., violent video game consumption and aggressive behavior). To facilitate research with child populations, a brief sensation seeking scale for children (BSSS-C) is developed and validated with a sample of fourth, fifth, and sixth graders (N = 136). The BSSS-C is found to be internally reliable (α = .82) as well as a strong predictor of several risky child behaviors. Higher sensation seeking children were more likely to play video games, including violent subgenres (e.g., shooters), and to enjoy playing video games that contained specific acts of violence (e.g., weapon use). Higher sensation seekers were also more likely to engage in rule-breaking behavior, such as bringing prohibited cell phones to school. The results suggest that sensation seeking may be related to risky behavior at a very young age.View full textDownload full textRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/15213269.2010.547831
机译:尽管生命周期模型对于寻求感觉的研究很重要,但过去的研究通常集中在青少年和成年人身上。对于研究媒体使用在危险行为(例如,暴力视频游戏消费和攻击行为)发展中的作用的研究人员而言,这尤其成问题。为了促进对儿童群体的研究,制定了一个针对儿童的简短感觉寻求量表(BSSS-C),并通过四年级,五年级和六年级学生的样本进行了验证(N = 136)。 BSSS-C被发现是内部可靠(α= .82)以及几种危险的儿童行为的强大预测指标。寻求更高感觉的儿童更有可能玩电子游戏,包括暴力的子类(例如射击游戏),并喜欢玩包含特定暴力行为的电子游戏(例如使用武器)。寻求更高品味的人也更有可能从事违反规则的行为,例如将违禁的手机带到学校。结果表明,寻求知觉可能与很小的时候的冒险行为有关。查看全文下载全文相关var addthis_config = {ui_cobrand:“泰勒和弗朗西斯在线”,servicescompact:“ citeulike,netvibes,twitter,technorati,delicious,linkedin ,facebook,stumbleupon,digg,google,更多”,发布号:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/15213269.2010.547831

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