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The Role of Exemplification in Shaping Third-Person Perceptions and Support for Restrictions on Video Games

机译:示范在塑造第三人称视角和支持电子游戏限制方面的作用

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The origins of third-person perceptions remain uncertain, with most research focusing on psychological mechanisms. We investigate whether media content might also play a role, using a 2 × 2 experiment presenting a single story describing video games as harmful or harmless and using either research and statistics or a specific anecdotal exemplar to illustrate this claim. Results show perceived effects on others are influenced by the use of an exemplar but do not show an effect for explicitly describing games as harmful. The findings suggest that media may influence third-person perceptions and subsequent support for censorship in previously unexplored ways.View full textDownload full textRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/15205436.2011.616278
机译:第三人称感知的起源仍然不确定,大多数研究集中在心理机制上。我们使用2×2实验来演示媒体游戏是否有害或无害,并使用研究和统计数据或特定轶事示例来说明这一说法,我们调查了媒体内容是否也可能起作用。结果表明,对他人的感知影响受到示例用法的影响,但并未显示出将游戏明确描述为有害行为的影响。调查结果表明,媒体可能会以以前未曾探索的方式影响第三人称视角以及随后的审查制度支持。查看全文下载全文相关var addthis_config = {ui_cobrand:“ Taylor&Francis Online”,services_compact:“ citeulike,netvibes,twitter,technorati, Delicious,linkedin,facebook,stumbleupon,digg,google,更多”,发布号:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/15205436.2011.616278

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