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首页> 外文期刊>Journal of behavioral and experimental economics >Competing on the Holodeck - The effect of virtual peers and heterogeneity in dynamic tournaments
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Competing on the Holodeck - The effect of virtual peers and heterogeneity in dynamic tournaments

机译:竞争Holodeck - 在动态锦标赛中虚拟同行和异质性的影响

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摘要

We propose experiments in virtual reality (VR) as a new approach to examining economic behavior: in the present case, the topic of heterogeneity in dynamic tournaments. We simulate a realistic working situation in an immersive VR environment. Implementing a tournament in VR, we are able to mitigate the reflection problem, which usually undermines research on dynamic interaction. Moreover, VR allows us to control for the performance of the virtual peer - a humanoid avatar - and thus to get an understanding of the reaction of the subject to the avatar in a dynamic setting, as the subject is constantly able to observe the avatar's performance. We observe that the subjects' performance is highest in a homogeneous tournament, i.e., when they compete against an avatar performing exactly as well as they themselves did in the preceding phase. This result is driven by peer effects rather than by tournament incentives. We track the behavior of each subject in each situation, and we examine the role that intermediate information about score differences play.
机译:我们提出虚拟现实(VR)的实验作为审查经济行为的新方法:在目前的情况下,动态锦标赛中异质性主题。我们在沉浸式VR环境中模拟了一个现实的工作情况。在VR中实施锦标赛,我们能够减轻反射问题,这通常会破坏动态互动的研究。此外,VR允许我们控制虚拟对等体的性能 - 人形化身 - 因此,为了了解动态设置中对象的对象的反应,因为主题不断能够观察到化身的性能。我们观察到主题的表现在同一性锦标赛中最高,即,当他们与他们自己在前期阶段所做的完全恰到好处的头像时竞争。该结果由同伴效应而不是锦标赛激励措施驱动。我们跟踪每种情况下每个主题的行为,我们检查中间信息的效果差异的中间信息。

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