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首页> 外文期刊>Journal of Seismic Exploration >SEISMIC WAVEFIELD SIMULATION WITH IRREGULAR SURFACE TOPOGRAPHY AND GRAPHIC PROCESSING UNIT (GPU) IMPLEMENTATION
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SEISMIC WAVEFIELD SIMULATION WITH IRREGULAR SURFACE TOPOGRAPHY AND GRAPHIC PROCESSING UNIT (GPU) IMPLEMENTATION

机译:不规则表面层析成像和图形处理单元(GPU)实现的地震波模拟

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摘要

Seismic wavefield simulation in the presence of surface topography provides important information for characterizing seismic wave propagation. Based on the boundary-conforming grid method, we first transform both elastic wave equations in second-order formulation and free surface boundary condition in first order system from Cartesian coordinates to curvilinear coordinates. Then, the convolutional perfectly matched layer (CPML) boundary condition is applied to absorb the outgoing seismic waves at the edges of the truncated model. The test results (e.g., wavefield snapshots and seismograms) show that our numerical algorithms can effectively simulate seismic wave propagation in a model with rough topography, and CPML is more efficient than perfectly matched layer (PML) boundary condition in suppressing artificial reflections. In addition, the finite-difference algorithms on a single Graphic Processing Unit (GPU) are used to accelerate seismic numerical modeling in both elastic isotropic and anisotropic media. Compared with the conventional CPU version, the GPU implementation greatly reduces the computational cost.
机译:在存在表面形貌的情况下进行的地震波场模拟为表征地震波的传播提供了重要的信息。基于边界协调网格方法,我们首先将二阶公式中的弹性波动方程和一阶系统中的自由表面边界条件从笛卡尔坐标转换为曲线坐标。然后,应用卷积完全匹配层(CPML)边界条件以吸收截断模型边缘的传出地震波。测试结果(例如,波场快照和地震图)表明,我们的数值算法可以有效地模拟具有粗糙地形的模型中的地震波传播,并且CPML在抑制人工反射方面比完全匹配层(PML)边界条件更有效。此外,单个图形处理单元(GPU)上的有限差分算法用于加速弹性各向同性和各向异性介质中的地震数值模拟。与传统的CPU版本相比,GPU的实现大大降低了计算成本。

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