...
首页> 外文期刊>Journal of computers in mathematics and science teaching >Integrating a Game Design Model in a Serious Video Game for Learning Fractions in Mathematics
【24h】

Integrating a Game Design Model in a Serious Video Game for Learning Fractions in Mathematics

机译:在认真的视频游戏中集成游戏设计模型以学习数学分数

获取原文
获取原文并翻译 | 示例
           

摘要

Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games themselves. Indeed, the impact of the tools depends on several factors, mainly, the quality of the games in terms of educational value and play value. This article summarizes the development of an SVG for learning fractions. It presents the theoretical considerations that guided the game design. The game was also tested in a classroom setting with primary students. An experimental protocol was used to measure the effects of the game on learning. The results of the study demonstrate a positive impact of the game on student learning. Use of the game also led to a significantly greater increase in learning compared to traditional instruction without use of the game. We examine these results and discuss the usefulness and impact of a game design model on SVG effectiveness.
机译:严肃的视频游戏(SVG)越来越多地用作数学教育的辅助教学工具。一些研究报告了它们对学生学习的积极影响。但是,这些影响是可变的,如果不深入研究游戏本身,就无法将工具的成功推广或扩展到所有设置或学科。确实,工具的影响取决于几个因素,主要是游戏质量(就教育价值和游戏价值而言)。本文总结了用于学习分数的SVG的开发。它提出了指导游戏设计的理论考虑。该游戏还在小学生的教室环境中进行了测试。实验方案用于衡量游戏对学习的影响。研究结果证明了游戏对学生学习的积极影响。与不使用游戏的传统教学相比,使用游戏还可以显着增加学习量。我们研究了这些结果,并讨论了游戏设计模型对SVG有效性的有用性和影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号