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首页> 外文期刊>IEEE Transactions on Robotics >Game-Theoretic Planning for Self-Driving Cars in Multivehicle Competitive Scenarios
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Game-Theoretic Planning for Self-Driving Cars in Multivehicle Competitive Scenarios

机译:多维力学竞争情景中自动驾驶汽车的游戏 - 理论规划

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In this article, we propose a nonlinear receding horizon game-theoretic planner for autonomous cars in competitive scenarios with other cars. The online planner is specifically formulated for a multiple-car autonomous racing game, in which each car tries to advance along a given track as far as possible with respect to the other cars. The algorithm extends previous work on game-theoretic planning for single-integrator agents to be suitable for autonomous cars in the following ways: 1) by representing the trajectory as a piecewise polynomial; 2) incorporating bicycle kinematics into the trajectory; and 3) enforcing constraints on path curvature and acceleration. The game-theoretic planner iteratively plans a trajectory for the ego vehicle and then the other vehicles in sequence until convergence. Crucially, the trajectory optimization includes a sensitivity term that allows the ego vehicle to reason about how much the other vehicles will yield to the ego vehicle to avoid collisions. The resulting trajectories for the ego vehicle exhibit rich game strategies such as blocking, faking, and opportunistic overtaking. The game-theoretic planner is shown to significantly outperform a baseline planner using model-predictive control, which does not take interaction into account. The performance is validated in high-fidelity numerical simulations with three cars, in experiments with two small-scale autonomous cars, and in experiments with a full-scale autonomous car racing against a simulated vehicle (video is available at https://youtube.com/playlist?list=PLmIcLEh8KMje4rYBqRANDuKvqFvj7LCRp).
机译:在本文中,我们向与其他汽车的竞争情景中的自主汽车提出了一个非线性后退地平线游戏机。在线规划器专门针对多车自治赛车游戏制定,其中每辆车尽可能远离给定轨道前进。该算法以先前的游戏理论规划在单积分器代理中扩展到基于自主车辆的游戏定理规划:1)通过将轨迹表示为分段多项式; 2)将自行车运动学融入轨迹; 3)在路径曲率和加速度上强制执行约束。游戏理论计划员迭代地计划自我车辆的轨迹,然后依次依次换乘轨迹。至关重要的是,轨迹优化包括灵敏度术语,允许自助车辆推理其他车辆将产生多少,以避免碰撞。由此产生的自助式车辆的轨迹表现出丰富的游戏策略,如阻挡,假装和机会主义超车。游戏定理策划器显示使用模型预测控制显着优于基线策划器,这不会考虑互动。该性能在具有三辆车的高保真数值模拟中验证,其中包括两个小型自动车辆的实验,以及在模拟车辆的全面自动赛车的实验中进行实验(视频是在HTTPS:// YouTube上提供的。 com / playlist?list = plmicleh8kmje4rybqrandukvqfvj7lcrp)。

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