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Real-time implementation of a new low-memory SPIHT image coding algorithm using DSP chip

机译:使用DSP芯片实时实现一种新的低内存SPIHT图像编码算法

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摘要

Among all algorithms based on wavelet transform and zerotree quantization, Said and Pearlman's (1996) set partitioning in hierarchical trees (SPIHT) algorithm is well-known for its simplicity and efficiency. This paper deals with the real-time implementation of SPIHT algorithm using DSP chip. In order to facilitate the implementation and improve the codec's performance, some relative issues are thoroughly discussed, such as the optimization of program structure to speed up the wavelet decomposition. SPIHT's high memory requirement is a major drawback for hardware implementation. In this paper, we modify the original SPIHT algorithm by presenting two new concepts-number of error bits and absolute zerotree. Consequently, the memory cost is significantly reduced. We also introduce a new method to control the coding process by number of error bits. Our experimental results show that the implementation meets common requirement of real-time video coding and is proven to be a practical and efficient DSP solution.
机译:在所有基于小波变换和零树量化的算法中,赛义德和珀尔曼(1996)在分层树中进行集划分(SPIHT)算法以其简单性和效率而闻名。本文讨论了使用DSP芯片实现SPIHT算法的实时实现。为了方便实现并提高编解码器的性能,对一些相关问题进行了彻底的讨论,例如优化程序结构以加快小波分解。 SPIHT的高内存需求是硬件实现的主要缺点。在本文中,我们通过提出两个新概念(错误位数和绝对零树)来修改原始的SPIHT算法。因此,显着降低了存储器成本。我们还介绍了一种通过错误位数控制编码过程的新方法。我们的实验结果表明,该实现满足实时视频编码的通用要求,并被证明是一种实用且高效的DSP解决方案。

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