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Report on the Digital Ludeme Project

机译:关于Digital Ludeme项目的报告

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This report summarises the discussions and conclusions of a recent Dagstuhl research meeting, in which the foundations of the new research field of Digital Archaeoludology were established. Starting with the ERC-funded Digital Ludeme Project, research in this field aims to use techniques from the field of Artificial Intelligence (AI), and other computational and data-driven techniques, to study traditional games. The primary goals include gaining improved insight into the ways games may have been played throughout history, and how they influenced and transferred between different civilisations. Additional expected contributions of the Digital Ludeme Project include advances in General Game Playing and related areas of research in AI.
机译:本报告总结了最近的Dagstuhl研究会议的讨论和结论,其中建立了数字考古学新研究领域的基础。从ERC资助的Digital Ludeme项目开始,该领域的研究旨在利用人工智能(AI)领域的技术以及其他计算和数据驱动技术来研究传统游戏。主要目标包括更好地了解游戏在整个历史中的玩法,以及它们如何影响和在不同文明之间转移。 Digital Ludeme项目的其他预期贡献包括通用游戏的发展以及AI研究的相关领域。

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