...
首页> 外文期刊>ICGA journal >Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale
【24h】

Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale

机译:让玩家评估严肃的游戏。

获取原文
获取原文并翻译 | 示例
           

摘要

Although a number of researchers consider serious games as effective teaching/learning tools, the literature is fragmented when it comes to the factors that shape the users' experience and views. We are currently lacking a comprehensive tool that simultaneously examines their effectiveness while contrasting user views. The study is an attempt to fill this gap. It reports the development and validation of a scale which initially included seventy-two items belonging to thirteen factors. A total of 542 university students played two serious games and the aforementioned questionnaire was administered to them. The exploratory and confirmatory factor analysis revealed that twelve factors and fifty-three items should be retained. The final version of the Serious Games Evaluation Scale demonstrated satisfactory reliability and validity. The factorial structure of the questionnaire and its implications for research and practice are also discussed.
机译:尽管许多研究人员认为严肃的游戏是有效的教学工具,但是当涉及到影响用户体验和观点的因素时,文献却是零散的。当前,我们缺少一个全面的工具,无法同时检查其效果并对比用户的观点。这项研究是为了填补这一空白。它报告了量表的开发和验证,该量表最初包括属于13个因素的72个项目。共有542名大学生玩了两次严肃的游戏,并向他们进行了上述问卷调查。探索性和验证性因素分析表明,应保留十二个因素和五十三个项目。严肃游戏评估量表的最终版本显示出令人满意的信度和效度。还讨论了问卷的阶乘结构及其对研究和实践的意义。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号