...
首页> 外文期刊>Educational Research >Developing a five-stage model of learning in Second Life
【24h】

Developing a five-stage model of learning in Second Life

机译:建立第二阶段的五阶段学习模式

获取原文
获取原文并翻译 | 示例
           

摘要

Background: In the 1990s, Salmon developed a five-stage model for enabling and scaffolding remote groups to work and learn together using asynchronous bulletin boards. The model has informed online learning and development practice across different levels and education for online and blended learning. Purpose: This paper reports our testing of the usefulness and relevance of the model for Second Life (SL). Programme description and sample: Our case studies included students and tutors from three different disciplines: Archaeology, Digital Photography and Media and Communications. For the first case study, we collaborated with a postgraduate distance learning course in Archaeology at the University of Leicester. The second case study involved a campus-based undergraduate course in Digital Photography at the London South Bank University. The third case study was of a postgraduate campus-based course in Media and Communications. Design and methods: In each study, we developed artefacts and activities (SL-tivities) for students and tutors, to enable them to interact in groups. The SL-tivities were designed based on the five-stage model to provide scaffolding of learning in a group. Using qualitative methods, we studied students' and tutors' engagement with SL-tivities and their learning experiences at each stage of the model. We captured data through semi-structured interviews and from chat logs in SL, and mapped student dialogue against each stage of the model. We analysed the data using cognitive mapping, created causal understanding of the individuals and the groups and their changing views, feelings and experiences. Results and conclusions: The case studies gave us examples of learning opportunities in SL at each stage of the model. Our initial study showed that using a structured model for scaffolding learning in groups has value in a 3D multi-user virtual environment such as SL, as well as in text-based asynchronous environments. The model helps to inform design and delivery so that learners' and teachers' confidence in each other and in the environment builds up and that they work productively with each other. We continue to build further research using SL-tivities and the five-stage model to explore and develop further understanding of its applicability.
机译:背景:在1990年代,Salmon开发了一种五阶段模型,用于使和支持远程小组使用异步公告板一起工作和学习。该模型为不同层次的在线学习和开发实践提供了信息,并对在线和混合学习进行了教育。目的:本文报告了我们对“第二人生”(SL)模型的有用性和相关性的测试。课程说明和示例:我们的案例研究包括来自三个不同学科的学生和导师:考古学,数字摄影以及媒体和传播。对于第一个案例研究,我们与莱斯特大学的考古学研究生远程学习课程合作。第二个案例研究涉及伦敦南岸大学数字摄影专业的校园本科课程。第三个案例研究是媒体和传播学研究生校园课程。设计和方法:在每项研究中,我们为学生和导师开发了人工制品和活动(SL-tivities),以使他们能够以小组形式进行互动。 SL-tivities是基于五阶段模型设计的,以提供小组学习的基础。使用定性方法,我们研究了学生和导师对SL-tivities的参与以及他们在模型每个阶段的学习经验。我们通过半结构化访谈和从SL中的聊天记录中捕获数据,并将学生对话映射到模型的每个阶段。我们使用认知映射分析了数据,建立了对个人和群体以及他们不断变化的观点,感受和经历的因果理解。结果与结论:案例研究为我们提供了在模型的每个阶段学习SL的机会的例子。我们的初步研究表明,在3D多用户虚拟环境(例如SL)以及基于文本的异步环境中,使用结构化模型进行小组脚手架学习具有价值。该模型有助于为设计和交付提供信息,从而使学习者和教师对彼此和对环境的信心增强,并使他们彼此之间进行富有成效的合作。我们将继续使用SL-tivities和五阶段模型进行进一步的研究,以探索和发展对其适用性的进一步理解。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号