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Designing for real-world scientific inquiry in virtual environments

机译:在虚拟环境中进行现实世界中的科学查询设计

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摘要

Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE) science curriculum project focusing on the creation of virtual experimentation methods and tools that concentrate on real-world inquiry. The study investigated whether students could engage with and learn as much from virtual inquiry as physical inquiry. Furthermore, the impact on teachers was explored. Programme description: These research questions were evaluated through an implementation of the MUVE, River City, a curriculum that is based on hypothesis formation and testing. Sample: We present findings from an implementation of River City with 500 seventh-grade students and their five teachers in a US mid-Atlantic suburban school district. Students were evenly split by gender and only a few were classified as low socio-economic status. Design and methods: Each teacher's classes were randomly assigned to physical or virtual experimentation interventions. Quantitative analysis using multi-level modelling was conducted on affective and content pre/post surveys, comparing results across treatments. Student and teacher comments were also investigated for their insight into the research questions. Results: Girls using virtual experimentation learn more than any other subgroup; however, boys in the physical experimentation group outperform their counterparts in the virtual group. All students were engaged by the virtual experimentation as indicated by survey and teacher reports. Teachers on average indicated a high level of satisfaction with their students' learning but indicated concern over the length of time needed. Conclusions: Initial evidence indicates that virtual experimentation can engage students and help them learn as well as or better than physical experimentation.
机译:背景:大多数政策学说都鼓励在K-12教室中使用科学探究,但很难实施良好的探究,尤其是对于财政和安全方面受到限制的学校以及努力理解如何做到这一点的老师。目的:在本文中,我们提出了一个多用户虚拟环境(MUVE)科学课程项目的设计,该项目的重点是创建专注于真实世界探究的虚拟实验方法和工具。该研究调查了学生是否可以参与虚拟询问并从中获得尽可能多的学习机会。此外,还探讨了对教师的影响。计划说明:这些研究问题是通过MUVE(河市)的实施评估的,该课程基于假设形成和检验。样本:我们介绍了River City在美国中大西洋郊区学区中的实施情况,该实施有500名7年级学生和5名老师。学生按性别平均分配,只有少数人被归为低社会经济地位。设计和方法:每个老师的课程都随机分配给物理或虚拟实验干预。在情感调查和内容调查之前/之后,使用多级建模进行了定量分析,比较了不同治疗方法的结果。还对学生和老师的评论进行了调查,以了解他们对研究问题的理解。结果:使用虚拟实验的女孩比任何其他亚组学到更多;但是,物理实验小组中的男孩表现优于虚拟小组中的男孩。调查和教师报告显示,所有学生都参与了虚拟实验。平均而言,教师对学生的学习表示高度满意,但对所需时间的长短表示担忧。结论:初步证据表明虚拟实验可以吸引学生并帮助他们学习,甚至比物理实验更好。

著录项

  • 来源
    《Educational Research》 |2010年第2期|151-167|共17页
  • 作者单位

    Curriculum, Instruction and Technology in Education, Temple University, Philadelphia, Pennsylvania, USA;

    Division of Advanced Studies in Learning, Technology, and Psychology in Education, Arizona State University, Tempe, Arizona, USA;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    virtual environment; scientific inquiry;

    机译:虚拟环境;科学探究;

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